Get root. Don't get caught.
Floor 14, the lobby
Phantom Burn is a first-person stealth game set in the world of Crash The Stack. While Crash takes Gibson apart in the Net, Burn walks into Gibson's tower in person, with a visitor badge, a deck and no weapon. The one machine that can change Gibson is on the top floor, and it isn't on any network.
So you climb. Every floor, you steal a little more of the building: a badge, a password, a session someone forgot to log out of. Stay in the dark, listen to what's under your feet, and don't get caught. The building is watching, too: whatever its guards and cameras notice, Gibson patches on the floors above!
This is 0.1, the first floor of the climb: floor 14, the offices, with one robot on patrol, two cameras, and a night cleaner who will tell on you. If you've never played, start with PRACTICE, where Crash runs you through a simulation of the tower first.
Controls
- WASD, mouse
- move and look
- Shift
- hold to sneak
- F
- use a door, a drawer, a terminal
- T or right mouse
- hold to point your deck at a device
On a phone, the game gives you its own buttons, DECK included.
Read what's new in each release on the news page.
How it was made
I designed Phantom Burn and I direct every part of how it's made. AI agents write the code, the floors, the 3D models, the music and the sound from my direction, and I play every build, listen to every sound, and decide what stays. No image generator was used: the models are built in Blender by scripts an agent wrote, and everything you see is drawn by the game's own renderer. If the use of AI is a dealbreaker for you, I understand! The source and the commit history are public, so you can see exactly how it was made.
